2.3
Videos:
Investigations:
2A: Velocity, position, and time (p. 56)
2B: Acceleration (p. 62)
2C: Hooke's law (p. 68)
2D: Static equilibrium (p. 73)
2E: Newton's second law (p. 76)
2F: Circular motion (p. 86)
2G: Orbits (p. 90)
Science:
  Astronomical unit
  Average and instantaneous velocity
  Centripetal acceleration
  Difference between weight and mass
  Ellipses and orbits
  Force of gravity and the constant “g”
  Interpreting position vs. time and velocity vs. time graphs
  Law of universal gravitation
  Momentum
  Newton's first law
  Newton's laws of motion
  Newton's second law
  Newton's second law as a rate of change of momentum
  Newton's third law
  Normal forces
  Satellites, both natural and man-made
  Slope of a graph and its application in physics
  Technique for solving physics problems
  Torque as a force that causes rotational motion
  Transfer orbits, or how to send a spacecraft to Mars
  Units of force are the newton (N)
  Vector and scalar quantities
  Velocity is a vector quantity while speed is a scalar quantity
  Weight is force due to gravity and is measured in newtons or pounds
  Why are astronauts weightless?
  Why astronauts are not experiencing “weightlessness”
Technology:
  Compression, extension, and torsion springs
  Loose and stiff springs and a car's suspension
  Maps are a two-dimensional coordinate grid
  Satellites, both natural and man-made
  Springs
  Trajectory of the Cassini-Huygens spacecraft's flight to Saturn
  Why did old bicycles have such large wheels?
Engineering:
  Defining axes for position and length coordinate systems
  Design an egg drop container
  Pounds are a unit of force
  Three dimensions used for vehicle navigational systems
  Transfer orbits, or how to send a spacecraft to Mars
Mathematics:
  Acceleration is the change in velocity over change in time
  Assigning variables in order to solve a problem
  Canceling units in solving problems
  Choosing an origin for a reference frame
  Distance is the area under a velocity vs. time graph
  Ellipses and orbits
  Equations and unknown quantities
  Graphical definition of speed on a position versus time plot
  Greek letter Δ as the change in a quantity
  Measuring angles in radians
  Radius and the circumference of a circle
  Relationship between angular speed and linear speed
  Slope of a graph and its application in physics
  Solving equations requires using consistent units
  Solving multiple equations with multiple unknowns
  Tangential and radial vectors
  Technique for solving physics problems
  Using area under the position vs. time graph to derive its mathematical expression
  Using mathematics to solve physics problems
  Velocity is a vector quantity while speed is a scalar quantity
Interactive Simulations
Position and displacement in one dimension
Displacement and position in two dimensions
Solve v=dx/dt for dt
Velocity, position, and time (basic version)
Velocity, position, and time (more advanced version)
Acceleration (basic version)
Acceleration (more advanced version)
Static equilibrium
Static equilibrium and the lever
Newton's second law (basic version)
Newton's second law (more advanced version)
Circular motion interactive simulation
Orbits of the planets and dwarf planets
Orbits simulation
Interactive Calculators
Speed calculator
Velocity calculator
Acceleration calculator
Velocity in accelerated motion
Average velocity calculator
Hooke's law calculator
Torque calculator
Rotational equilibrium and torque
Newton's second law calculator
Momentum calculator
Angular velocity
Linear velocity and angular velocity
Centripetal acceleration
Centripetal force
Law of universal gravitation calculator
1 - Science of Physics
2 - Forces and Motion
Chapter 2 at a glance
2.1 - Motion
2.2 - Force, momentum, and Newton's laws
2.3 - Circular motion
2.4 - Solving harder physics problems
2.5 - Chapter review
3 - Energy Transformations
4 - Waves and Sound
5 - Electricity and Magnetism
6 - Light and Optics
7 - The Atom
8 - Linear Motion
9 - Vectors and Forces
10 - Forces
11 - Newton's Laws and Gravitation
12 - Circular Motion and Gravitation
13 - Torque and Static Equilibrium
14 - Momentum and Collisions
15 - Angular momentum
16 - Power and Machines
17 - Harmonic Motion
18 - Waves
19 - Sound
20 - Electricity
21 - Electric and Magnetic Fields
22 - Electromagnetism and Induction
23 - Light and Color
24 - Geometrical Optics
25 - Electromagnetic Radiation
26 - The Properties of Matter
27 - Thermodynamics and Heat Transfer
28 - The Atom
29 - The Quantum Theory
30 - TBD
31 - TBD
32 - TBD
33 - TBD
34 - TBD
35 - TBD
36 - TBD
37 - The atomic nucleus and radioactivity
38 - Nuclear reactions
39 - Relativity
40 - Particle physics and the standard model
41 - Electronics (semiconductors)
42 - Nuclear technology
43 - Lasers and photonics
44 - Metals, alloys and materials science
45 - Communications technology
46 - Buildings and structures
47 - Energy technology
48 - Biophysics
49 - Matter and Energy, Space and Time
50 - Energy Transformations
51 - Nanotechnology
52 - Website Videos
53 - ExtraStuff
55 - Modeling Motion, Friction, and Center of Mass
56 - Work and the Conservation of Energy
2.3 - Circular motion
Linear motion
is described using the concepts of position, velocity, and acceleration. The Earth orbiting the Sun, a turning wheel, and a spinning top, on the other hand, are all examples of
circular motion.
Angular velocity
How does physics describe rotating speeds?
The rate at which a rotating object spins is called its
angular velocity
, which is represented by the Greek letter ω (“omega”). To understand angular velocity, consider an object with a rotational position given by its
angle
θ. Angular velocity describes the amount that angle changes per unit time. If the angle is measured in degrees then angular velocity would be expressed in degrees per second. If the angle is measured in full turns (360º) then angular velocity might be in rotations per second. The angular speed of motors is often given in revolutions per minute (rpm).
(2.14)
ω
=
Δ
θ
Δ
t
ω
=
angular velocity (rad/s)
Δθ
=
change in angle (rad)
Δt
=
change in time (s)
Angular velocity
What is a
radian?
For the purpose of angular speed, a
radian
is a more natural unit of angle than a degree. One radian equals approximately 57.3 degrees. Radians are
dimensionless
because radians are a ratio of lengths. One radian is the angle formed by wrapping one radius of a circle around the circumference. There are 2π (about 6.28) radians in a full circle, which makes 2π rad = 360º.
Positive and negative values
The sign of the angular velocity depends on direction. If counterclockwise rotation is defined to be positive then clockwise rotation is negative.
What are the units of ω?
Radians are
pure numbers
without units in the sense that meters or seconds are units. Expressed in radians per second, angular velocity has units of 1/s or s
-1
. If you encounter an angular velocity expressed in units of 1/s, then interpret the value as “radians per second.”
If you are running around a perfectly circular pond, and you make 1/4 of a loop every minute, what is your angular velocity in rad/s?
0.0042 rad/s
0.25 rad/s
0.39 rad/s
1 rad/s
The answer is c, 0.39 rad/s. If you run 1/4 of a loop every minute, then you run π/2 of a circle every minute. The formula for angular velocity is
ω
= Δ
θ
/Δ
t
.
Solved Problem 2.6: Angular velocity of Earth
The Earth rotates once every 24 hours. What is its angular velocity in radians per second?
Asked:
Angular velocity ω
Given:
Earth makes one full rotation every 24 hours.
Relationships:
One full rotation = 2π radians
One day
=
24
hrs
(
60
min
1
hr
)
(
60
s
1
min
)
=
86
,
400
s
ω
=
Δ
θ
Δ
t
Solution:
ω
=
2
π
86
,
400
s
=
7.27
×
10
−
5
s
−
1
Answer:
7.27×10
−5
s
−1
84